This is a Sci-Fi Hangar Environment I have been working on for some time now. The material textures for the small crates where created with Substance Painter while the rest of the objects in the scene where textured using Blender Texture Paint and a small amount of GIMP. The Blender HardOps add-on was used to create the crates, containers, pipes, walls, and hanger door. The floor was modeled using sub-d. The Cycles rendering engine was used to render the scene. Blender Cloth simulation was used to create the crate covers and rigid body physics was used to animate the hanging chains. Hope you enjoy the images.